OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 9 hours ago

added grid search finally! searches avatars, places, items for sale on holoneon grid. click link to tp

JOIN US FOR BI-WEEKLY LIVE WORKSHOPS, WORK ALONG WITH US, ASK QUESTIONS, AND MEET NEW PEOPLE. WE ALSO PROVIDE VIDEO TUTORIALS, LEARN AT YOUR OWN PACE.
DOING BOTH IS BETTER! REPETITION STRENGTHENS YOUR MEMORY.
Join our discord channel https://discord.gg/VastzPswvF
Check out the first part of our Making Flowers in Blender Class.
Part 1
https://youtu.be/4m24gtYEeJ4?si=acwcXldeoiaKtpvU
Part 2
https://youtu.be/s0ov56Shjgk?si=xGJnRsV8XroaM3d2

NightshadeCeres: this was a really nice workshop, i liked it so much! you can ask questions at any time and, that is different to any blender-tutorials you do on your own: its specifically for osgrid use (so, no fanc... 11 hours ago

more Stuff

Hristos Anesti

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Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

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✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
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I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Don't eat the crocodile..... ;-)


Goldenmoon: ;-) yesterday
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)
Singularity running **bare metal** on my laptop, no hax needed.
just tar xvpf,cd and go!

My point is it runs -however, it's not without problems and unless you're willing to roll up your sleeves I would **not** recommend it as a daily driver.

Spax Orion: Crashes on Arch Linux when trying to upload. I had to compile pixbuf and then edit the .sh to load that library... Same anomaly on all Linux viewers I have tried. 4 days ago
Anyone Dislike The Ways Regions Are Ranked On Here?
Well I Am Someone Who Hated To See My Region So Low So I Removed It But It's Still Online Most Days! Anyway 1,890 is The Last On The List At The Moment!

Safinemahoe2: Tonia, you definitely will not find Justice in the OSW rankings. However....I would love to visit your place if you will put your beacon back out. 3 days ago
Freitag 10.4.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
Anachron macht auf lieber Junge:
Anachron plays
The Nice
Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon
................................................................................................
Friday, April 10, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
Anachron is playing "The Nice"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 3 days ago

DJ TED, Morning Breakfast Show at 6 am grid time, At Alternatemetaverse, come join me and hit my box with your song request, or dedication , meet some awesome people , and lets have some FUN !!!


ZelleMist: Great new stage Ted.. Dance Dance Dance Dance 5 days ago
📢 **Important Information – BloodMoon Grid Maintenance**

🗓 **Wednesday, April 15**
🕖 **Starting at 7:00 AM (Paris time)**

The **BloodMoon** grid will be temporarily **closed** in order to carry out several maintenance operations and updates.

🔧 **Planned work:**
• Update of inventory-Assets and region servers
• Migration of assets to a larger-capacity drive
• Update of simulators to the latest version of OpenSimulator

⚠️ We apologize for the inconvenience and thank you for your patience and understanding.

🩸 **The BloodMoon Staff**

https://bloodmoonpack.com/grid/events/view.php?id=42

----------------------------------------------------------------------------------------------------

📢 **Information importante – Maintenance de la grille BloodMoon**

🗓 **Mercredi 15 avril**
🕖 **À partir de 7h00 (heure de Paris)**

La grille **BloodMoon** sera temporairement **fermée** afin de permettre plusieurs opérations de maintenance et de mise à jour.

🔧 **Travaux prévus :**
• Mise à jour des serveurs d’inventaire-Assets ainsi que le serveur de régions
• Migration des assets vers un disque de plus grande capacité
• Mise à jour des simulateurs vers la dernière version d’OpenSimulator

⚠️ Nous nous excusons pour la gêne occasionnée et vous remercions pour votre patience et votre compréhension.

🩸 **Le staff BloodMoon**

https://bloodmoonpack.com/grid/events/view.php?id=42
Dj Debbie At the Moonlight,
Come join Dj Debbie At the Moonlight at the Alternate Metaverse Grid at the landing point, she brings some moonlight tunes for us today , feel free to come over .Everybody is Welcome
Coming to you at 2am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Wednesday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Gridtalkparty am 07.04.2026.
💜Lieben Dank für den wundervollen Abend.💜
.......................................................................................
Gridtalk party on April 7, 2026.
💜Thank you so much for the wonderful evening.💜

ISOLA OASI COMPLETATA
Pista auto, cavalli, moto, mare navigabile, moto d'acqua, barche, piscina, discoteca, case arredate.

Liebe Barbesucher und Musikzuhörer,

die Osternester sind geleert, Osterspaziergaänge vorbei und die Ostereier gepellt. Somit ist es Zeit, am Dienstagabend ab 20:00 Uhr wieder die Musikalische Rumpelkiste zu leeren, ab 19:30 schonmal vorzulauschen, und dazu wieder in die Haifischbar zu kommen.

Wir grüssen Euch alle mit einem herzlichen "Hai! kommt rein..."
dorenas-world.de:8002:Gridtalk
...........................................................................................................
Dear bar patrons and music lovers,
The Easter baskets are empty, the Easter walks are over, and the Easter eggs are peeled. So it's time to empty the musical treasure trove again on Tuesday evening starting at 8:00 PM. Come listen in from 7:30 PM and join us at the Haifischbar.
We greet you all with a hearty "Shark! Come on in..."
dorenas-world.de:8002:Gridtalk
Honey, I Shrunk the Easter Bunny! with DJ Ted
11:00am - 1:00pm Today

Join us at the Veranda for a special Easter Grid Event on the Alternate Metaverse Grid!
Something magical (and slightly mischievous!) has happened to the Easter Bunny… and we’re celebrating in style!

Expect fun, laughter, festive vibes, and plenty of Easter surprises in a fun setting perfect for the whole community.

Bring your friends, your bunny ears, and your Easter spirit — it’s going to be an egg-stra special celebration!
See you at the Veranda!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/56...
I always wondered what the park would look like with some atmospherics. This shows a newly created 'late-night' shared environment which has a better visual appearance than 'Midnight'. A mesh dome used for the clouds. EEP and a handful of phantom prims fill out the rest. @Jimmy Olsen would love this one, methinks. =D
New stuffz @ Stuffz & Junkz!

Located on our furry welcome center in Wolf Territories, The Fleabags Den!
Upstairs in the main store, we have new roleplay weapons upstairs, some great wolfy wall art, amazing food and much more!
Downstairs there are new pieces in the holiday section!

Hop on the teleporter and zoom out to the Fleas Market where the new Stuffz & Junkz outdoor marketz are!
There is some cute, some weird, and some wonderful!

Come on out! Get some stuffz! Get some junkz!
Keep OpenSim free! #SharingisCaring

hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/8...
hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/7...

MaxFrost: The problem with those items is..if you stretch them they get very unsharp 8 days ago

Zoree Jupiter Performing Live at Osgrid Event Plaza
2:00-3:00pm
Attire is Casual
Hope you'll come by!
hop://hg.osgrid.org:80/Event%20Plaza/436/247/4001

Hey Everyone
I'm performing at Event Plaza today for their Easter Weekend Celebration!
Live 60s 70s & 80s Music & You can request as always!
Come join us and request your favorites! - Info Below!
❈ ════ ❈ LIVE at 1:PM OST
❈ ════ ❈ EVENT PLAZA
❈ ════ ❈ RIDE: hg.osgrid.org:80:Event Plaza

hot news on Mousetrap..please use the teleporter at the entrance of Cockatiels paradise

Click on "Hop" to be teleported directly to the bus stop. This works with the Firestorm viewer.

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of fun, quirky, and delightfully chaotic tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Expect a rich musical journey with rock anthems, romantic ballads, couples’ dance tunes, and high-energy dance tracks to get your heart racing.

Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/34...
Rock-House (Special) am 03.04.2026.
💚Ich bedanke mich bei allen für diesen wundervollen Abend.💚
......................................................................................................................
Rock House (Special) on April 3, 2026.
💚Thank you all for this wonderful evening.💚
IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!
It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.
Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.
Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Fine Young Cannibals - Die schicksalhafte Suche nach der goldenen Stimme

In den vernebelten Clubs von Birmingham, einer Stadt, die vom harten Rhythmus der Schwerindustrie und der Melancholie der Arbeiterklasse geprägt war, nahm Mitte der 1980er Jahre eine musikalische Vision Gestalt an. Es war eine Ära des Umbruchs: Der Ska-Hype von 2-Tone war im Abklingen, und die Popmusik suchte nach einer neuen, tieferen Seele.

Den ganzen Artikel auf Xenopolias lesen > https://wp.me/pfapSM-2vg
All articles on Xenopolias are available in all common languages.
GBG Underground Club — TONIGHT

The city’s rawest underground spot opens its doors for a no‑limits night. Dark atmosphere, neon glow, heavy bass and a crowd that keeps moving until sunrise.
🎧 Line‑Up

DJ Crazy — high‑energy drops, fast transitions, and a dancefloor that never cools down.

DJ Nikolas — pure GBG identity, underground sound, tight mixes, and signature moves that define the night.

⚡ What to Expect

Neon lights & deep underground aesthetics

Heavy bass, techno, house & the GBG signature sound

A crowd that comes for the vibe, not the posing

A night that becomes part of GBG history

🕶️ GBG Motto

No drama. No limits. Only music.
TAXI: hop://hg.gbg-world.com:80/BDSM%20GBG/125/27/28

We are currently building Kansho and the Farm System. There isn't really anything here yet, please bear with us as we bring it together. Thank you!

Dj Yana Today At The Morning Breakfast Show at Amv Landing Point, Today she is going to give us some Blues and Crossroad Tunes on top of a Terras , 6 Am Grid time ! Get ready and Bring your dancing Shoes with you :) Cya all there
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/34...

Join us at Smokehouse Blues this Wednesday for some great blues music. Don’t miss our special Easter eggs filled with surprises, available for a limited time. fROM 12 PM GRID TIME TILL 2 PM

(April Fools Day)

AllyCatz Club, Dream World Region, TTG Grid

60's,70's & 80's Music & Dancing

DJ Black Corpion 9am - 10am

DJ Star Catz 10am - 11am

hop://hg.twiztidtimezgrid.com:8602/Dream%20World/98/135/70...

I am in the process of doing a full system backups for Vb, let me know if you have any issues.

All OAR backups have been done.

'
Khiron Ametza Singing Live
Tuesday, March 31st, 2026
3pm @ Barefoort Ballroom

Prepare to be mesmerized by the sensational live singer, Khiron Ametza. With her amazing wide voice range, and captivating stage presence, she will take you on a musical journey you won't want to miss. From heartfelt ballads to energetic songs to shake you in your chair!

Attire: Elegant Casual to Formal
hop://hg.neverworldgrid.com:8002/Barefoot%20Lands/793/804/...

http://hg.neverworldgrid.com:8002/
Region: Barefoot Lands
Location: 793, 804, 39

Adding more interactive elements and (potentially) virtual assistants that can build/script via codex.

DJ TED AT BARE LILIES TODAY WITH HOSTESS LILIE COME JOIN US AT THE BEACH AND FEEL THE SUN AND WIND ON YOUR SKIN , JOIN ME FOR A AMAZING 2 HOURS OF SUMMER TUNES LOCATION TO BARE LILIES
hop://alternatemetaverse.com:8002/Bare%20Lilies%203/32/119...
Y’all ready for a little taste of country music right in the heart of London City
Join us for an unforgettable Country Music Night at The Barn – where rustic charm meets big city energy! Expect toe-tapping tunes, line dancing, good ol’ country vibes, requests and dedications, all night long with DJ Jon Temple.
Dress code: Boots, hats, and denim encouraged!
Location: The Barn, London City hop://gentlefire.opensim.fun:8002/London%20City/122/122/49...
Date: Monday 30th March
Time: 12 - 2 pm OST time

If only it were that easy.


Spax Orion: What good will leaving do? If we do not fix the problems we leave behind, those same problems can follow us! 14 days ago

come get your country on at club fire with the D.J. country BOB

Miss Munk will be spinning her wheels of steel at 1 pm grid time, at The Piazza!
Bring your headphones and get on down here and listen to nonstop beat matching and full spectrum sound!

Plug the link into your map and we'll see you there.

http://bridgemere.outworldz.net:8002:Paradise Lagoon
♥♫ ARVI LIVE – STEAMPUNK BURLESQUE ♫♥
Details:

♥ Step into a world of velvet, gears, and golden dust. ♥
♪ Steampunk Burlesque Experience ♪
♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM

♫ Sultry rhythms and vintage glamour
♫ Electro swing, jazz, and dark cabaret
♫ A fusion of elegance, mystery, and fire

♥ Where steampunk fantasy meets burlesque allure.

♫ Dress bold ♫
♪ Retro-futuristic vibes
♪ Playful, seductive, and theatrical
Lace, corsets, ticking clocks and hidden desires…

Eva Nowicka: A must-see live show for early Saturday morning! 16 days ago


Live Traffic
3
Trianon Complex A
102 21
3
Lbsa Plaza
206 42
3
Ignis
32 2
5
ALBA SEX CLUB A
51 4
3
Zweet ZurroundingZ A
211 43
2
I Love You A
19 3
3
Vanaheim A
15 4
3
Hypergrid Games
12 6
5
Xenotown A
23 0
4
Playa de Wonderland A
10 0
2
SciattiShopClothes A
161 9
4
Changes Adult Resort A
6 0
4
Shopping FUN A
9 0
4
Lakeview Mall
14 1
3
ShoppingDance A
12 1
Regions Online: 2,008
Active: 210 avatars in 146 regions
The Box »


New Comments

Tonia 2 minutes ago
I noticed some issue with permissions and some content had been left in the house by mistake so I have removed it and hopefully it is all ok now!
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3-World 3 hours ago
Da werden sich die Gianni - Männer aber freuen.😃
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Thirza Ember 5 hours ago
I forgot to say, this is a photo of Monica Chanel's beautiful Venice region on Bloodmoonpack grid. We really appreciated all they did for us during this visit!
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falene hawks 6 hours ago
hello easy shot, to place the X83 part in W12 and that's it
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Gentle Dragonheart 6 hours ago
I think we must not forget they are amateurs, doing this for free in their spare time and pouring their heart and soul into it. Just like our DJs, builders, creators.. anyone who does more in Opensim ...
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Mistressdalgato 7 hours ago
That picture brings back memories to when I first came to opensim.
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SonyaWest 7 hours ago
I'm so glad you liked it. We worked hard to make you feel welcome. Thank you so much for your kind words and for liking the region.
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NightshadeCeres 8 hours ago
omg. went only for the hunt (that is so cute, too!) but what a nicely made sim is that? if you wanna know sth about glitter: here it is. i want all the deco, the witches café at whole, please, so beau...
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HarperHeld 9 hours ago
can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't!
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Reviews

Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 12 hours ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 2 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 3 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 4 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 4 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 4 days ago
Gummybear Island
Klasse SIM. Endlich mal wieder eine Mall, auf der man nicht nur das Zeug findet, was man überall findet.
ADULT_LIFE 4 days ago
Shopping FUN
While i am a female, i had to see this place when i saw the Japanese pictures here on OSW. It was not a disappointment! The grounds are amazing, well laid out and it's just gorgeous! Thank you for b...
Annah Gestaga 5 days ago
Agartha
Magnifique !
EmmaLewis 5 days ago

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