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Comment to the review of MarkZyn at Stark:
Beeing unfriendly to our visitors is not the nature of either me or Niki. You can ask whoever you want, so I guess you never got in contact with us. Child avatars aren't allowed at Stark, but we can't be there the whole time to see who is on. So if you have a problem with something or someone it would be nice if you would have get in contact with me BEFORE you write such an unfair and defamatory review. But I guess that was all you wanted. Your account is brand new and empty, seems to be created just for that reason.

New Region, Enjoy, and Share!
Halloween Land/teleport in Arkham City

"Kunst ist es auch, einmal mehr aufzustehen als man umgestoßen wurde "

Wir freuen uns, da anzuknüpfen wo wir abrupt unterbrochen wurden.

Die französische Künstlerin Ieko Catnap zeigt wieder ihre Werke im Garten des Tosca
The french artist Ieco Catnap shows again her art in the garden of Tosca.

A range of cottages and small houses free to rent

Update! SFposer is now almost 1 WEEK OLD! And the beta version has had many many updates. It now supports LockGuard chains, RLV, NPCs, Props (including attachment props) and more.

Learn more about SFposer here: https://opensimworld.com/library?view=44

Get the latest script code: https://opensimworld.com/library?viewcode=105&raw=1&sid=44



Turquoise Concho Earrings and Bracelet - Free - Full Perms
continuum.outworldz.net:8002:Monentes Jewelry

WATERMELON CROP (mesh): 16 clusters into ONE single prim: FREE and FULLPERM. Available at FARM AREA. Enjoy :)

NEW * Pet Store * NEW

* Static Animals * Animated Animals * Wearable Pets * Scripted Pets *

RAKis World Grid got new mesh standard start avatars.

Please meet *Huggie Bear* pendant on leather neckcord-Free Full Perms-We all need a little hug from time to time.
hop://continuum.Outworldz.net:8002/Monentes%20Jewelry/114/...

post apocalypse area In Steamland, Zetaworlds. Take teleporter inside the welcome center. Be sure to go down the abandoned subway shaft. Enjoy

*** NEW RELEASE ****NG - NEXT GENERATION GREEDY GAME TABLES *** Available for FREE and FULL PERM! Please read notecard READ ME before using table + controller as there are many extra features! I reproduce text from NC here though:
NG GREEDY TABLES NOW are in 2 pieces;

- Table itself (around 41 prims, depending on model used and only 3 scripts);
- Greedy Controller Board (GCB) (89 prims and 1 script); and it can be paired to only ONE TABLE!


ATTENTION: ALWAYS REZ THE TABLE BEFORE THE OTHER PARTS OTHERWISE THE PAIRING WON`T WORK! WHEN BOARD REZED IT SHOWS IN GREEN "SELECT A TABLE". WHEN PEOPLE STARTS PLAYING THE GAME, BOARD SHOWS "GAME IN PROGRESS" IN YELLOW. IF THESE SENTENCES DON`T SHOW UP, DELETE BOTH TABLE AND BOARD AND START ALL AGAIN.

-----------------------------------------------------------------------------(GCB) GREEDY CONTROLLER BOARD

ACCESS: U can now set who will be able to change the settings from ur table.

JOIN ON SIT (*): When selected, players will be added automatically to the game when they sit down. If not selected, they need sit down and click JOIN.

(*) Selected or not, players can play the game without sitting down (since they are not far away from table - see PLAY RANGE).

POINTS MODE:
KEEP: Let`s say player A makes 1,4K and leave two dices to be rolled. So next player, B, can choose either ROLL with this two dices left or click STOP and then ROLL again, so table will refresh to 6 dices to rolled. But If player B decides to roll with these two dices left and at least one of them is "1" or a "5" and press STOP he will KEEP the 1,4K points made by player A plus the score given to the dice selected ("1",100 points, "5", 50 points).

STEAL: Exactly like KEEP mode but if player B rolls a "1" or "5" from the two dices left from player A and press STOP he will STEAL the 1,4K points from player A plus the score given to the dice selected ("1",100 points, "5", 50 points).

CLASSIC: Like on V6 tables, so no KEEP / STEAL mode enabled.

DEVIL DICE: When selected, eventually a devil will show instead of a numbered dice. It works like a "joker dice" u often see from SL tables: u can select any value to that dice to make a combo with a highest score possible. Eg: U have two "6". so u could make the devil dice to be a "6" so u will have 6,6,6 (600 points).

SOUNDS: When selected, sounds from table will be ON; when unselected, OFF (sounds volume can be controlled by the buttom VOLUNME);

PARTICLES: It refers to particles threw when game is over: when selected, ON when unselected, OFF;

CHAT: It refers to open chat messages coming from the table during a game: When selected, ON (a); when unselected, OFF (b).

(a) Open chat will be read by players only though. Very handy if u need rez 2 or more tables, close to each other.
(b) Only table reset and winner info will be displayed. Very handy for rezzing tables at club areas.



POINTS TO WIN: It refers the max points a player should reach to be the winner;

POINTS TO JOIN: It refers the min points a player should have to be "in the board".

PLAY RANGE: It refers how far in meters a player can play the game and be recognized by the table. In this case, player needs to press JOIN to join the game. If it occurs the player is > 64 meters, table will do the self cleaning.

ROUND TIME: Time in seconds, a player can play his turn, starting conter AFTER player rolls the dice.

SKIP IDLE: Time in seconds a player has to roll the dices when its ur turn, otherwise a red skip button will show up (between ROLL and STOP on table) and ANYONE (*) can skip the current player.. Very handy for lazy players who are watching Facebook instead of playing greedy lol).

(*) Player won`t able to skip him/herself though.

OBS: When SKIP IDLE is selected to 0 (zero) it will be considered as disabled during the game.


SKIP POINTS: It refers the points given to who skips a player. A such nice incentive to skip lazy players :)

VOLUME: As name says, it controls the volume of sound from table.

--------------------------------------------------------------------------
Have fun!

Jimmy Olsen (design)
Durham Redmond (script)

View of the new zoe's mall in Oceanid II
Enjoy!

What a fabulous show to celebrate Golden Week! thank you girls & everyone who came.

Miss the show or want to relive it? Watch Chicken's wonderful video here: https://tinyurl.com/ycj4tl29

SPOILER ALERT!!! SOON THE NG - NEW GENERATION GREEDY GAME TABLES.. Not available yet at my sim but u all can test it at:

1) ALFHEIM: alternatemetaverse.com:8002:ALFHEIM (at Alfheim Kaffé cabin);
2) AMV WELCOME AREA: alternatemetaverse.com:8002:AMV Welcome (2nd floor);
3) LBSA PLAZA: hg.osgrid.org:80:Lbsa Plaza
_______________________________________________________
-Always wanted a greedy table u could skip lazy players who are watching FB instead of playing greedy? Now u can :) AND GET POINTS FOR THAT! LOL
- Top 5 high scored players board now available!
-Full control of table, mode CLASSIC (like v6 versions) or KEEP or STEAL mode! Making the game funnier!
- Nice for club areas! Chat message now is read only by players and sounds and particles can be removed as well!
- Set access to board to ALL/OWNER or to ur GROUP;
-Devil dice (as Joker dice seen in SL tables);
AND MUCH MORE! For info on how to use it, click at NG logo at any NG table available and have fun :)

Welcome!NEW! NEW!NEW! fashionable and stylish men's clothing.

Another wonderful Saturday of unique Entertainment and Music at the Art Factory

Don't just talk like that.

Give and take OS Free Spirit!

SOLAR PANELs SET PACK (Wide range of "01-prim-models" to fit many places or roof styles of houses. Available for FREE and FULL PERM at FARM AREA. Enjoy :)

Info for all jealous and knowledgeable who claim my grid and 162 sim are slow. (user01) I did a test with an old pentium 4 Intl core 2 quad 3.2GHz, 8GB memory card 6 years out of life no more driver, "1GBite" internet. I'm going to my sim house market 60000 prim hard test. No difference to my PC i7 core 8, 4.3GHz, 32GB memory new Graficcard Gigabite. All work fine and stable fast. :-D
If my grid is slow for you, it may be time to think about the 50MBite internet and your old PC. That could be helpful. ;-)
Re-posted on behalf of DJ Azraella.

Why Never Neverworld.

There is something particularly bleak about a community calling itself “The Friendly Grid” while apparently treating abusive behaviour as a problem best solved by telling the person on the receiving end: “You have a mute button.” Welcome to Neverworld Grid, where, judging by my experience, “friendly” may be less a standard of conduct than a decorative slogan attached to the front door.

I was a DJ in a virtual worlds for years lately as a visiting performer at Neverworld. By the point this incident occurred, however, my personal circumstances had changed. I am dying. That is not written for melodrama or sympathy. It matters because it explains what it cost me physically to be there at all. Despite being seriously ill and largely confined to bed, I got out of bed and DJed one final event to say thank you to my audience for supporting me and to draw people in one last time, which also helped to promote Neverworld Grid.

The reward was memorable, although perhaps not in quite the way their promotional department might prefer. During the event, I was verbally attacked and abused by a member of Neverworld Grid.

Behind every avatar is a human being. The fact that an interaction takes place in a virtual world does not make the behaviour, or its effect on another person, imaginary. The following day, despite the physical toll, I got out of bed again and raised a formal complaint with the owner of Neverworld Grid. I expected, at minimum, the complaint to be taken seriously. What I encountered instead was dismissal. No action was taken against the resident. My complaint was pretty much ignored and seen as nothing other than an interpersonal issue despite the fact I was a victim of one of their residents.

And then came this: “You have a mute button.”

And there, in five small words, lies the much larger problem. Of course I have a mute button. A mute button is a useful tool for an individual. It is not a substitute for moderation. Those are two entirely different things. A mute button allows the recipient to stop hearing somebody's behaviour. Moderation determines whether that behaviour is acceptable within the community in the first place. Confusing the two produces a wonderfully convenient system for administrators: the offender remains, the complainant makes them disappear from view, and management is spared the disagreeable business of actually managing anything. Problem solved. Well, invisible, which is apparently close enough. Imagine applying this philosophy anywhere else. Someone behaves disgracefully in a cinema and the management responds: 'you can use ear-plugs.' One can only admire the efficiency. No difficult confrontation. No standards requiring enforcement. No possibility of upsetting a patron who may have a life-time ticket. Just mute and carry on.

Neverworld Grid presents itself with the tagline: “The friendly grid.” That is precisely why this incident matters. If you advertise friendliness as part of your identity, then friendliness ceases to be merely a pleasant aspiration. It becomes a claim about the community you operate. And claims should survive contact with reality. A genuinely friendly community is not one in which nobody ever behaves badly. Such a place does not exist outside advertising copy and unusually optimistic children's television. A friendly community is one in which antisocial behaviour is taken seriously when it occurs. It is demonstrated by what administrators do when unfriendliness becomes inconvenient. That is the test. Not the logo. Not the website. Not the slogan. Not smiling avatars standing beneath carefully selected promotional photographs. The test comes when somebody crosses the line and management has to decide whether its proclaimed standards actually mean anything.

In my case, I believe Neverworld Grid failed that test spectacularly. I cannot state why the owner chose not to take action. Only the owner can answer that. But users are entitled to ask uncomfortable questions when enforcement appears absent.

What behaviour actually results in consequences?
Does a resident's financial contribution affect how complaints concerning them are handled?
Are paying residents subject to precisely the same behavioural standards as visitors are?
What happens after a formal complaint?
And perhaps most importantly: What behaviour would actually be serious enough for Neverworld Grid management to intervene rather than telling the recipient, “You have a mute button”? These are questions created by the apparent absence of action. If Neverworld Grid wants people to believe that payment of tier guarantees renters a friendly safe place, there is a very simple way of showing it: Have standards and apply them.

There is another unpleasant implication to the “you have a mute button” response. It transfers responsibility. The person accused of behaving abusively does not apparently need to change their behaviour. Instead, the person experiencing it must change theirs. You must mute. You must avoid. You must adapt. Management remains comfortably above the unpleasantness while the individual affected quietly rearranges their virtual existence around somebody else's deplorable conduct. That isn't moderation. It is outsourcing moderation to the victim. And it creates an obvious incentive for the worst personalities in any community: behave however you please as long as you keep paying. Eventually you can achieve the remarkable distinction of being peacefully surrounded by people who either tolerate you or cannot see or hear you. Community harmony, achieved through selective deafness as decreed by management.

There is another aspect of this which a mute button cannot undo: the physical effect of the encounter has already happened. Verbal abuse is not experienced solely as words arriving through speakers or appearing on a screen. Human beings respond physically to confrontation and distress. The body does not first consult the graphics card to determine whether an attack is sufficiently real to react to it. For a healthy person, that reaction can be deeply unpleasant. For somebody who is dying, already seriously ill and functioning with greatly diminished reserves, the consequences of that stress can carry considerably greater weight and could even be the last stress that body can take. And once that distress has occurred, telling the person “you have a mute button” is not a remedy.

The button cannot take you backwards in time. It cannot prevent the encounter that already happened. It cannot erase the stress already inflicted. And it certainly cannot answer the question of why the behaviour that caused the complaint apparently attracted no consequence. There is a peculiar cruelty in dismissing that distinction which no amount of virtual-world branding can disguise.

I did not expect sainthood. I did not expect somebody to erect a statue of my avatar outside the welcome centre. I expected basic human decency and a complaint to be treated seriously.

Apparently that must be the 'Super Ultimate Friend of the Owner' premium feature. Neverworld Grid calls itself friendly. People considering investing their time, creativity, communities and money there should understand what “friendly” meant when my complaint was placed in front of its owner. Because communities reveal themselves not through their slogans but through the behaviour they are prepared to tolerate. Anybody can write: “We are the friendly grid.” The interesting question is what happens when somebody isn't friendly. In my experience, the answer was depressingly simple: Nothing. The complaint was effectively binned. Apparently making bad actors into clouds is your only option meanwhile Management avoided doing anything meaningful other than preserve a monthly tier payment. And the slogan will survive. Perhaps that is the most impressive achievement of all. In virtual worlds, apparently even irony can be rendered in 3D.

Neverworld Grid also seems very keen on telling people that it isn't Second Life.

Second Life gets plenty of criticism, some of it deserved. One complaint you hear is that region owners can make their own rules and, if you don't follow them, eject or ban you. That can certainly be irritating. People can make ridiculous rules. People can throw you out for reasons you think are unfair. Give somebody control over a virtual patch of land and occasionally they begin behaving as though Buckingham Palace has asked for the keys back. But there is another side to it. If you enter somebody's region, you know they have rules and that breaking them can have consequences. If you behave badly enough, somebody can actually do something about it. After my experience with Neverworld Grid, I find myself wondering why removing that is supposed to be an improvement. If the alternative to somebody saying “These are the rules here” is somebody behaving abusively and the person being abused getting told “You have a mute button,” which system is actually friendlier?

There has to be some middle ground between petty little dictators throwing people off regions because they don't like the colour of their shoes and a free-for-all where nobody wants to intervene.
Rules can be abused. So can the absence of rules. The difference is that when there are sensible community standards, ordinary people know where they stand. Don't abuse people. Don't deliberately disrupt things. Don't make somebody else's experience miserable. Hardly tyranny. And if somebody does cross those lines, there should be consequences. Neverworld seems to dislike the way people in Second Life exercise control over their own regions. Fine. But what is being offered instead? If the answer is greater freedom, then whose freedom are we talking about? The freedom of somebody to enjoy an event without being abused? Or the freedom of somebody to behave however they like without anybody in authority becoming involved? Because those freedoms collide eventually. Mine did. And apparently I had a mute button.

Then there is the question of tier. People pay to be on grids like this. That makes it reasonable to ask whether somebody who keeps paying can expect considerably more tolerance than somebody who just visits but still contributes to the success of the grid. I cannot prove that this is what happened in my case. But the response I received certainly gives me reason to ask. If somebody pays tier and behaves disgracefully, what happens? Are they warned? Are there consequences? Or does everybody they upset simply get reminded where the mute button is? Because if the practical message becomes: Pay your tier and management will look the other way, then who exactly does that attract? Most decent people don't need immunity from basic standards of behaviour. Creators don't need it. DJs don't need it. People running events don't need it. People who simply want somewhere pleasant to spend a few hours don't need it. The people who benefit most from a place where bad behaviour carries few consequences are, rather obviously, the people most likely to behave badly. That seems an extraordinary foundation for something calling itself “The Friendly Grid.”

There is nothing wrong with wanting to be different from Second Life. But different does not automatically mean better. If Second Life says, in effect, “behave yourself here or somebody may throw you out,” while Neverworld's answer to abuse is “you have a mute button,” I know which approach now looks more like a community and which looks more like an incompetent Management avoidance strategy. Being different is easy. Being better requires rather more than a tagline. If Neverworld Grid believes this account misrepresents its standards, it can explain them.

What happens when someone reports serious verbal abuse? What behaviour actually results in action?
Are paying residents treated exactly the same as everyone else? And why was “You have a mute button” considered an adequate response to my complaint?

Those answers would tell people considerably more about Neverworld Grid than any slogan ever could.
Until then, perhaps the tagline deserves a small amendment:

“Neverworld Grid — The Friendly Grid. You have a mute button.”
or
" Welcome to Neverworld the Friendly Grid where you may have to mute your fellow residents"
or perhaps as almost happened in my case:
" Neverworld the Friendly Grid (we let you away with murder just keep paying you'll see)"

The bottom line has to be this:

If you claim friendliness you automatically accept a duty of care to all users. and paying doesn't excuse unfriendliness. Community standards you claim must be enforced swiftly and across all tiers of membership and extend to visitors. I was told my abuser hadn't broken any TOS. I guess there is no actual TOS beyond the owner's mood. Yes you guessed it my abuser is a friend of the owner.

My final advice to anyone looking for a new home...lift the carpets before you decide.

I won't see a resolution to this issue or see Virtual again but that doesn't mean you can't learn from my experience.

Azraella.

Annah Gestaga: i have had issues with Neverworld as well, i think my breakpoint was when i was told not to put out a particular statue because they would remove it. Personally, i found that irritating since they sai... 15 minutes ago
🔥 Street Kings Reloaded
Vier Looks, ein Statement: BK-Mode zeigt, wie man urbane Coolness mit digitaler Präzision mixt. Zwischen Ziegelwand und Skateboard entsteht ein Style‑Battle aus Denim, Prints und Attitüde – jeder Typ trägt seine eigene Geschichte, aber alle sprechen dieselbe Sprache: Selbstbewusstsein mit einem Augenzwinkern.

Legacy ist hier kein Wort, sondern Haltung. Wer diese Outfits trägt, braucht keinen Filter – nur den richtigen Blick. Ob Skull‑Shirt oder goldene Akzente: Das ist Mode, die nicht fragt, sondern antwortet.

Gentle Dragonheart: Mir gefällt es viel besser, zu sehen, wie ein Outfit an einem Avatar aussieht, als in ein Geschäft zu gehen, um etwas zu kaufen, das auf dem Bild toll aussieht, und dann festzustellen, dass es beim An... yesterday

**New Cascade avec pont et rochers Vera**


LisaHellstein: vielen Dank, Emma ♥ 3 days ago
Saint Anne du Boucage Sanctuary in Caraquet, New Brunswick, Canada. This is a replica of the real one that I visited last week. My 6th-great-grandfather, Alexis Landry, built it in 1791. It is still open to the public, and thousands of people make pilgrimages there to light a candle or pray.

Hicks: jolie chapelle ! 3 days ago
Catena di Isole — Seashell Basket

Thank you for visiting Catena di Isole.
This seashell collection is offered freely for you to enjoy in your OpenSim creations.

Permissions:
• Copy
• Modify
• Transfer
• Free to use and share
• Please do not sell these items as-is


Created for Catena di Isole
May the tide always leave you a little treasure. 🐚
three.hills.grid.outworldz.net:8002:Catena di Isole

And while you're walking the beaches, keep an eye on the shoreline. Whenever a new tide rolls in, the shells are filled with new gifts waiting to be discovered.

Yana Dakota: Ohh, memories with the Sanddollars...i will come to collect it Mari, i love your creations...when i visited my sister back in San Diego i had a jetlag the first days and went to the beach around 6AM a... 4 days ago
Free gift at the Sage and Sea, which is Sweet Spot's restaurant. Also at the Clubhouse bar. Touch for a cracker.
I also added a placemat with foods for your table. three.hills.grid.outworldz.net:8002/Sweet%20Spot/308/610/22
Nobody should ever be hungry in virtual, it needs a warning label though as it might make you reach for more RL snacks :)

Breila Jenvieve: Welp, there goes the diet. 5 days ago

💜Wishing you all a lovely Sunday.💜


Jerralyn Franzic: [swoons] [faints] 5 days ago
🎶☀️ Check out the Sunvibes JiveHUD — a little music discovery tool introducing you to 18 artists from around the world, across many different genres and musical styles. 🎵🌞

Featured artists include Bob Marley, Deepak Ram, Freshlyground, Johnny Clegg, Kovacs Nori, Miriam Makeba, MoShang, Richard Bona, Tom Frager, Vieux Farka Toure, Ziggy Marley, Aditya A, Romeo Makota, Sara Tavares, Early B, Ravi Shankar, Manu Dibango, and Newen Afrobeat feat. Seun Kuti & Cheick Tidiane Seck. 🎶

You’ll find the JiveHUD giver at the Sunvibes welcome area — just click it to get your HUD. ☀️🎵

Feel free to explore, enjoy, and share it with others too. 🎶🌞

☀️🌞 Happy Weekend! 🌞☀️

Kashi Takeshi: Great hud Sunshine :) 7 days ago
◥▧▧▧ DJ Chocolate ▧▧▧◤
◥▧▧▧▧11AM Grid Time▧▧▧▧◤
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : good vibes & deep bass Tunes
█◄♫►█ ⇨ ᴡʜᴇɴ : TODAY -- start is 11am Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: C/C/C-Shoppe-Center-Events
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))

had enough of classic rock and pop or 1000 oldies every day? Then you've come to the right place... Great atmosphere, super friendly people, fun and good vibes.
We look forward to seeing you!!!

C/C/C: And once again, a huge thank you to the best community anyone could wish for for the amazing support today!! THIS is how a party should be!!! 9 days ago

**NEW BUSTE SINGE VERA**


Copper: Would fit great onto a planet of monkeys sim :-) 9 days ago

Our new forest generator is available at our region control panel for region owners.

A 360° View of BUDS at Storm Bay

From the center of BUDS, you can see how the whole place connects: the bar, both music areas, the dance floor, the seating and all the small details added over time.

It is not a perfect or polished club, and that is part of its charm. It feels real, familiar and a little unpredictable. You may find live music on one side, friends talking near the bar, someone dancing, or something new added since your last visit.

Look around, choose your spot and enjoy the night.
◥▧▧▧ DJ Chocolate ▧▧▧◤
◥▧▧▧▧WEDNESDAY 11AM Grid Time▧▧▧▧◤
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : good vibes & deep bass
█◄♫►█ ⇨ ᴡʜᴇɴ : 07/29/26 -- start is 11am Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: C/C/C-Shoppe-Center-Events
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))
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